.: Maneubo
general usage
target motion analysis
Introduction
Maneubo is a program that was originally intended to provide a kind of virtual maneuvering board. A
maneuvering board is a specialized chart used to plot the motions of craft, compute intercept and
avoidance courses, etc. Maneubo does not provide a true maneuvering board, and in fact I consider
them to be more or less obsolete, but Maneubo dispenses with the chart and automates the
calculations, allowing you to do the same kinds of things much more conveniently.
Note: Circumstances have compelled me to release Maneubo before I considered it ready for
the public eye, but it is still quite usable as it is. Because I haven't written a manual for it
yet, I will add some brief usage notes further down on this page.
Features
- Infinite maneuvering board - The maneuvering board does not have a fixed size, but
allows you to easily zoom and navigate on a scale from fractions of a meter to thousands of
miles.
- Observations and waypoints - Unit waypoints and observations of one unit by another are
explicitly represented on the map.
- Group units hierarchically - Units can be arranged in parent/child relationships to
allow them to be moved, rotated, etc. as a group. (Movement as a group is currently not
implemented.)
- Target Motion Analysis (TMA) - Observations of units can be analyzed to infer a
target's position, speed, and course. This can be done manually, with an intuitive user
interface, or automatically by Maneubo.
- Intercept calculations - Sophisticated intercept calculations are supported, allowing
you to set intercept speed, time, angle on bow, and/or radius and have Maneubo compute the
best course.
- Background images - An image of a map (or, if you wish, a real maneuvering board) can
be imported, either from a file or directly from a clipboard or screenshot, allow you to plot
on top of it. This is particularly helpful when using Maenubo in conjunction with a simulation,
as you can import screenshots from the simulation and plot on them to perform TMA and help
improve your strategy generally.
- Stopwatch - Maneubo has a stopwatch that can store an unlimited number of timestamps.
It can be started and stopped, and timestamps can be stored, with global hotkeys that you can
use from inside other applications. This is also helpful when using a simulation, when you want
to collect data over several minutes before importing it into Maneubo in bulk.
- Customizable unit systems and color schemes - Supports various unit systems, allowing
it to be used naturally for nautical and terrestrial maneuvering in metric and imperial units.
Custom colors are especially useful to increase contrast against imported backgrounds.
- Unit shapes - Common unit shapes (submarines, planes, helicopters, land-based
installations, etc.) help you better visualize the situation.
- Geographical measurements - Map projection allows you to place your maneuvering board
at a position on the Earth and correlate the 2D map with geographical coordinates (i.e.
longitude and latitude).
Usage Notes
These should hopefully serve any adventurous souls who decide to try the software before I write an
actual manual.
- In addition to being able to select a shape (by left-clicking on it), Maneubo has the concept
of a reference unit, which is the other unit logically involved in operations that involve
multiple units. For instance, an intercept course is always calculated between the current
reference unit and the selected unit. You can set the current reference unit by
middle-clicking it or by right-clicking it and using the context menu. Only units can be the
reference unit, not lines, circles, observations, or waypoints. By default, the current
reference unit is drawn in red, the selected shape in blue, and other shapes in black or grey.
With many tools, useful information is shown in the status bar at the bottom-right corner,
especially when there is a reference unit. (For instance, the point and bearing from the
reference unit may be shown.)
- Right-click shapes to access a context menu.
- With almost all tools, you can right-drag to scroll around the map, and use the mouse wheel to
zoom. The exception is the tool to configure the background image, where right-dragging
repositions the background image. In that case, you can middle-drag to scroll.
- Input boxes are rather flexible. You can enter a time as a number of minutes, "hh:mm", or
"hh:mm:ss" where "hh", "mm", and "ss", represent hours, minutes, and seconds, respectively.
You can enter a distance as a number followed by a unit (such as "m", "km", "mi", "nmi", etc).
If no unit is specified, the default for the current unit system is assumed. Similarly, you can
enter a speed as a number followed by a unit (such as "kn", "mph", "kmh", "m/s", etc), or just a
number to use the default unit.
- The Pointer tool (hotkey P) is the tool to use when you just want to move things around.
It has no special functionality.
- The Add Unit tool (hotkey U) allows you to add new units. Select the unit type with the
dropdown arrow (hotkey F3). Left click to place a new unit. Left-clicking a unit will select it,
but if you want to place one unit on top of another, you can hold Shift to force the placement.
- The Add Observation/Waypoint tool (hotkey O) allows you to place bearing observations, point
observations, and waypoints. Select the type with the dropdown arrow (hotkey F4). It requires a
current reference unit as well as a selected unit. Waypoints, when defined, override a unit's
velocity vector to define more complex movements. Observations represent the reference unit
observing the selected unit. A point observation simply states that the reference unit saw the
selected unit at a specific position at a specific time. A bearing observation states that the
reference unit observed the selected unit along a particular bearing. You can left-click to add
an observation. A dialog will pop up asking for more information (in particular, the time of the
observation). You can add a '+' sign to
the front of the time to indicate that the observation took place that amount of time after the
previous observation. If you're adding a bearing observation, you can hold Ctrl while clicking.
This will cause the bearing line to pass through that particular point at the indicated time, as
opposed to simply being along the given bearing. If you want to place an observation on top of a
another shape, you can hold Shift to force the placement and avoid selecting the other unit.
- The Add Line tool (hotkey L) and Add Circle tool (hotkey C) allow you to place lines and
circles, respectively. Again, you can hold Shift while placing them to avoid selecting whatever
is under the cursor, if you want to place shapes directly on top of each other.
- The Calculate Intercept tool (hotkey I) allows you to calculate an intercept course from the
current reference unit to the selected unit. Simply click the selected unit and a dialog will
pop up. You can fill in one or more boxes to customize the intercept course, and then either
click "OK" to set the reference unit's vector or waypoint along the intercept course, or just
click "Cancel" (or press Escape) after you've read the solution from the dialog.
- The Target Motion Analysis tool (hotkey T) allows you to find TMA solutions (solutions for a
unit's position, speed, and course given a set of observations). TMA assumes that the target is
moving in a straight line. (I've written a bit about it here. The article is
rather technical, but the introduction may be helpful.) To find a TMA solution for a unit,
select the unit. A dialog box will appear, and green arrow representing the current solution
will be drawn on the map. (The arrow may be very small at first — look in the center of
the unit you selected.) If you have any observations of the unit, they will be shown. The goal
is to align the crossticks on the green TMA bar with the observations and in doing so cause the
dots in the dot stack (at the upper left) to form a straight line in the center. (See the above
screenshot.) You can check
either of the checkboxes to lock course or speed while you find the solution. Clicking
"Optimize" will take your current solution and give the best solution nearby, respecting the
course and speed you have locked, if any. (Usually it finds the best solution overall.) Clicking
"Apply" sets the TMA solution to the unit's movement vector. The Auto TMA is a more
sophisticated form of the Optimize feature. It allows you to enter a range of courses and
speeds, not just a single course or speed. Entering one course uses that course exactly.
Entering two courses uses the given range. Entering a speed in the left box uses that as the
minimum speed, and entering a speed in the right box uses that as the maximum. To specify an
exact speed, enter the same value in both boxes. Then click "Auto TMA" to find the best solution
matching the given settings, in the sense of reducing the total error in the dot stack.
When the TMA tool is activated, there are some additional shortcuts: Enter and Shift-A apply
the current solution. Shift-O optimizes the current solution. Shift-T performs auto-TMA. Shift-C
moves the keyboard focus to the course box, and Shift-S moves it to the speed box.
- The Setup Background Image tool allows you to configure the current background image. If you
don't have a background image, you will first be prompted to add one. After that, there are two
steps to configure it. First, you need to set up the scale of the image by left-dragging a line
across the background image. (A red line will appear as you do this.) A dialog will pop up
asking how much distance in real-world units that line represents. Entering a particular value
will scale the background image to the correct size. For instance, if you import a background
image of a map and the map contains a map scale in the corner, you can drag across the map scale
to set up the correct scaling factor. Second, after the map is scaled properly, you should
right-drag to position the background image. (If you would like to scroll the map at this
time, you can middle-drag.) When everything is set up correctly, press Enter or Escape to accept
the configuration.
- The Setup Map Projection tool will prompt you to click a point on your map. Doing so will ask
you for the longitude and latitude of the point, and the map projection to use. You can use a
number of formats to enter longitude and latitude: 150° 20' 30", 150-20.5, 150.34167, etc.
including minus signs and directional suffixes. After you've set the map projection, you can see
the longitude and latitude of the point under the cursor in the status bar.
- The stopwatch (hotkey Ctrl-W) allows you to time events and record an unlimited number of
timestamps. Pressing Start will start the stopwatch. (When the stopwatch is open, you can
use the global hotkey Alt-Ctrl-Shift-W, configurable in the program settings, to start/stop the
stopwatch. You can do this from any program without switching to Maneubo first.) Clicking "Save"
will record the current time as a timestamp in the list. The global hotkey Alt-Ctrl-W also does
this whenever the stopwatch is open. Selecting a timestamp and clicking "Copy", or
double-clicking a timestamp in the list, will copy it to the clipboard in a format that allows
it to be pasted into dialog boxes (e.g. when adding observations or waypoints). Clicking "Clear"
clears the list of saved timestamps.
Known Issues
- No real documentation or serious testing yet.
- Waypoints can't be added unless there is a a reference unit. This is a minor annoyance that
happens in the rare case that you delete the current reference unit. You just have to select
another reference unit. (It doesn't matter which one.)
- Some UI niceties are missing, like icons and more shortcuts and drawing detailed information
attached to items on the on the map.
- Setting up parent/child hierarchies between units is possible, but serves no useful purpose
yet. I still have to think of what I'm going to use the relationships for. They aren't that
important for Maneubo's primary purpose, so they're low priority.
- Switching tools while simultaneously dragging an object can cause the first tool to become
confused. This is relatively straightforward to fix, but it's low priority.
- Known bugs in Microsoft's GDI+ runtime cause rare crashes during perfectly mundane operations.
The only thing to do is work around them, but the workarounds are ugly and I haven't done them
yet.
Download
Executables: Maneubo.zip (190kb)
Release 3 - released September 29, 2011
Requirements
Before running Maneubo, you will need to install the
Microsoft .NET Framework 3.5,
if you don't have it already. If you use Windows 7 or later, you almost certainly already have it.
Changelog
Release 3 - released September 29, 2011
- Fixed a problem that caused some form processing logic to be missed if you press Enter rather
than clicking the OK button
Release 2 - released September 25, 2011
- Fixed a problem that caused a length in meters to be parsed incorrectly
Release 1 - released September 20, 2011
Source code
The source code is available here
(via Subversion). The module is called
"Maneubo". For help on setting up Subversion, see this page.
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